Sections of the map can be captured by simply having more troops in position, but the ultimate goal are the bases, although there are secondary targets to take out, too. Singleplayer throws you into Invasion matches, which is a case of simply charging across the map and trying to capture every point in order to claim victory. As for dropping to a prone position it requires serious thought: it’s the most accurate position and lowers your profile massively, making you far harder to hit, but the trade-off is that you can’t turn or react quickly, letting enemies flank you easily. Going crouched makes you more accurate, of course. Holding down the ALT key lets you walk rather than run, perfect if you need to keep advancing but don’t want to find yourself suddenly swamped. That carefulness extends to other things, too: guns are more accurate if you take your time and fire only a few rounds per burst, for example, so hitting anything at range require patience. Despite it’s almost cartoon appearance, then, this is a game that demands you move forward carefully, keep an eye on the surroundings and coordinate with your team. You don’t play as a one-man army or some special forces badass, instead you’re one guy in a huge army, and that means a bullet or two spells horrible, bloody death for you, your allies and the enemy. Death here just means respawning as another nameless numpty and entering the fray once again intent on moving the front line forward another few inches on the screen, grabbing one small piece of land at a time. Leap headlong into the game and you’ll be dumped onto a vast battlefield, staring down from high up in the sky on a single little soldier, a nameless goon among many, all of whom are entirely disposable. So let’s cut to the chase: if you skip down the bottom of this review you’re going to find a recommended stamp sitting there, which is the closest thing I get to scoring a game since I ditched review scores a little while back. But if you do manage to stick with the strangely titled Running With Rifles there’s something pretty good game to be found here. There’s nothing wrong with a game that lets you learn the depth of its mechanics through experience, but that doesn’t excuse a game that fails to communicate the very basics of the gameplay or even simple battlefield information. It vaguely clues you into certain aspects of the game, but does far from enough. On the 8th of April, some time after the game came out of Early Access, a tutorial was finally added, but it’s a bit useless. It’s advisable to read through the developer’s official little online guide at least a few times, but even armed with such knowledge you’re probably going to be a little baffled at first. The game is pretty bloody bad at introducing its own mechanics, is what I’m getting at here. It’s also incredibly frustrating at times. Underneath the cartoony, and often bland, visuals there’s a surprisingly challenging game here that takes time and patient to master. The problem is that despite all this running, with a rifle no less in case that somehow wasn’t clear, I’m not entirely convinced that I know what’s going on. Many hours have passed as I’ve ran through the landscape, clutching my precious rifle and shooting whatever unlucky fools happens to get in my way. I’ve been running around with my rifle for a while now.
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